artist, architect, designer | artista, arquiteta, designer
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Computer art
Arte Computacional
It is a stereoscopic site-specific installation that creates intangible realities and explores unpredictable cognition. The elements of images collected on trips worldwide are inserted into three-dimensional forms, constituting sensory kaleidoscopes. It explores Java 3D possibilities, for example, the "inverse" of some objects creating mathematical, visual realities made possible by computer graphics but which are physical impossibilities, unknown in the material world.
Some virtual worlds implement modified versions of artificial life algorithms: 'Flocking' developed by Craig Reynolds and 'Game of life' created by John Conway. It is composed of 12 virtual worlds perceived in depth through glasses with one of the lenses obscured so that the image reaches that eye with a few nanoseconds of delay. Due to the camera's movement, the brain perceives the two eyes' pictures in depth through Pulfrich's illusion.
It is a stereoscopic site-specific installation that creates intangible realities and explores unpredictable cognition. The elements of images collected on trips worldwide are inserted into three-dimensional forms, constituting sensory kaleidoscopes. It explores Java 3D possibilities, for example, the "inverse" of some objects creating mathematical, visual realities made possible by computer graphics but which are physical impossibilities, unknown in the material world.
Some virtual worlds implement modified versions of artificial life algorithms: 'Flocking' developed by Craig Reynolds and 'Game of life' created by John Conway. It is composed of 12 virtual worlds perceived in depth through glasses with one of the lenses obscured so that the image reaches that eye with a few nanoseconds of delay. Due to the camera's movement, the brain perceives the two eyes' pictures in depth through Pulfrich's illusion.